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The game looks really good and makes great use of assets. The sound design is also really satisfying. Picking up energy cells feels good. I was able to exploit the AI slightly, since I could stand outside the detection range and still shoot and kill them, making enemies not a threat at all. Even the boss at the end was really easy because of it. I also found out I was able to shoot through walls, which allowed me to kill the enemy outside the level early. Its really good though and definitely a great game.

The game overall look and feel of the game are very profound and sets the mood of the game very well. I am most impressed by the AI of the enemies. I feel like these AI were very hard to deal with in general. I wish there were more open areas in the game with more enemies, so the player could challenge themselves against the difficult AI, which is a major strongpoint in the game.

When running on my computer, it was running at like 10 frames per second... I guess my computer wasn't good enough for your intense game. but other than that, I think it was done pretty well. I remember in class, it was the first time I've seen a game with such good graphics. Later I learned that there were free assets on the assetstore, but it was still very cool to see and play around with. I'm not sure why, but the enemy AI seemed to not really aim correctly on my end; not too sure if this is something to do with my really slow computer though.

I was very impressed with the overall look of this game. The assets the gameplay is well made for something that was done it just a week. Not to mention the level design was crafted with attention to detail and care. If I were to change anything it would be to make the controls a bit more smooth. It did feel a bit janky to me at times and I struggled to control the camera effectively. However you did a great job. (Kaya)

I really love the overall aesthetic of the game. The assets used and the sounds are all great. I also thought the enemy AI was super well done. One thing about the game however is the sensitivity seemed to be turned up pretty high for me with no way of adjusting, so it was hard to shoot.

So first of all, the assets you used in this game are amazing. Love the futuristic vibe. However, the one thing I immediately noticed as I got into the game was the fact I couldn't see myself. I'm not sure if I am holding a gun, walking, floating, a ghost. It was a little weird at first. Additionally, the objectives and controls are so small. Maybe you could've made a seperate menu so they didn't take away from the game experience.


I do love the animations on how the soldiers die though.

The assets and sound effect used in this game are awesome. They fits the game so well. But when it comes to UI, the health bar seems to be too small to notice. Also, I think the game can be improved if player can get more feedback from shooting.

I loved the aesthetic you guys went with and how good the visuals are. I think the only thing that would need to be worked on visually is a little sprucing up with the UI. Speaking of the UI, I loved having the objectives and the controls on the screen. I feel like they tend to be overlooked when thinking about what the user wants to see, but they give the user that much more confidence and direction when they play. I really loved playing with this one!

I like the assets used in this game, I'm not sure which are from the asset packs and which are team made. I liked the enemy animations and the lighting. It would've been nice to have some shooting animation.

I really like the game's visuals! The sci fi aesthetic and being able to leave the station is very cool. I like how there are instructions of how to play and the objectives on the screen but I think the text could be bigger The AI was a cool touch but it was a little bit buggy as I heard them firing at me even without me seeing them. I think more feedback with reloading would also be helpful like a reloading sound too. Overall, fun game!

This game looked so cool! The visuals are out of this world haha. Some comments I would make is that it was hard to tell at the start that I didn't have a weapon equipped and the objectives/controls were really hard to see right away so maybe some visual change of that would be beneficial. Also was a bit confused at what the energy cells that I was picking up was, were they just not usable or were they reload capsules or health? Indication for that would be nice as well, but I enjoyed the game! 

This game looks amazing! The enemy AI and animations are also super impressive, and the environment, music, and layout are immersive and help the player really get into the experience. If I had to comment on something, I'd say that the control instructions being permanently on screen is helpful to remind the player but it is also very small and the font color is a little hard to read. Aesthetically, it might be something better allocated to a separate popup screen or button where the player can pause and check the controls in menu. Overall, really good job and I enjoyed your game a lot!

I really like the overall aesthetics of this game. The UI, assets, and animation were all very cool. The AI for the enemies was also a very nice addition to see, but it definitely could have been improved, to make a more polished game experience.

The game design is really interesting and the assets you chose were really nice. I didn't realize that there were control instructions in the bottom right, so maybe that could be a little larger for players to see. Also some of the enemies were able to detect me through solid walls, so for whatever detection algo they have, maybe there could be a check for an object between the enemy eyes and the player

Very cool implementation of preexisting assets, in a way that feels close to a finished product. It is a little hard to find the gun at first, and hard to tell that it's firing. Having the controls and objectives on the screen at all times is also very helpful.

The entire aesthetic of this game is very cool (even the itch page). The animation and AI for the enemies is also really impressive. I know there is a boss since I saw the demo but I couldn't get to it because I got stuck behind the second door. I couldn't figure out how to open it and I looked for a hole in the wall like the first door but couldn't find anything. Also the mouse sensitivity is pretty high.

The UI, animations, environment, enemy and item aesthetics all blend together very nicely. I also like how there are enemies that follow you everywhere you go. One small thing is the text with the objectives (and maybe the controls too) as well as the hp bar are a little too small, but that's my only issue.

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I really like the UI, animations, and overall environment in the game. It's really cool that there's a running and death animation for all the enemies instead of them floating and instantly disappearing (when they die). It would be nice to have an option to adjust the mouse sensitivity because the rotation on the player feels a bit too fast, but that is a minor issue.