Post Mortem
Succeses:
This is a fully functional platform fighting game with animations, hit-boxes, frame data, knock-back, blast-zones, stage hazards, percent health system.
Local Multiplayer implemented so you can play with your friends. Kirby also has a full move-set so you can fight your friends (in game hopefully)
Music and backgrounds in each individual scene give the game a complete feel.
Menu transitions smoothly from different scenes.
Setbacks:
Game always assumes there is 4 players since I wasn't able to implement a check for if there were 2 to 3 players.
Local multiplayer on keyboard bindings is a little scuffed (designed to work better with gamepad).
Wasted time trying to implement online multiplayer via Photon PUN and local multiplayer via Unity's new input system
What I learned:
Fighting games are actually hard to make. Each fighter has 20+ animations which add up to hundreds of frames per character. Lingering hit-boxes are hard to implement without instantly killing someone due to how RB.addforce works. Hitboxes and knockback formulas constantly had to be changed
What I would Implement:
More moves: Directional Specials, Shield, Grab, Ledge mechanics, Moves with lingering hitboxes
MORE STAGES
MORE CHARACTERS <DLC characters :o >
Get Kirby Fighter
Kirby Fighter
Status | Released |
Authors | anaghkanungo7, Will-Y, Jeffreyliu321, YIFAN_SUN |
Genre | Fighting |
Tags | fighter, kirby, Local multiplayer |
Languages | English |
More posts
- Development Process/PlaytestingOct 28, 2022